When Generals first appeared, fans naysayed its many changes. It also rivals RA2 for being the best C&C game ever. But the most memorable Red Alert campaign for me has to be the one Westwood added in it’s expansion, Counterstrike. Other missions required you to sabotage bridges, make amphibious landings, or save Einstein. I love the Soviet mission where you have to hunt a spy down with attack dogs and troops, leaving a path of destruction through villages as you left him nowhere to hide. Whether you’re being intimidated in Stalin’s boardroom or brought up to speed by the Allies' no-nonsense generals, the briefings invested you in Red Alert’s world, and in a campaign where your commanding officers become more and more dependent on you as you gradually become their Top Man. Red Alert featured a campaign for each faction with a full complement of FMV cutscenes, just like its predecessor, and again they do a wonderful job of setting the tone. Hitler has been handshaken from existence. It also included a map editor for players to create their own multiplayer battlefields. Red Alert didn’t just provide more toys to play with-it iterated on existing gameplay systems and brought in new ones, such as introducing a second, rarer resource that provided higher cashflow, unique hero units like Tanya, and naval combat that supported the main land forces.
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